Battle #2, Nova Cat 1st battle.

An Elite force of Nova Cats move into the suburbs of a city.  Waiting for them are a Veteran force of Comguard mechs and tanks.

ComGuards First…
King Crab KGC-000
King Crab KGC-000
Nightstar NSR-9J
Thunder Hawk TDK-7X
Guillotine GLT-3N
War Dog WR-DG-02FC
Ontos
Ontos
Demolisher
Demolisher
Rommel
Rommel

Yeah that is a total of 10 AC20's all capable of hitting from an "Ambush" position.  War-Dog was taken for the ECM, helping to keep the units hidden.

Nova Cats...
Dire Wolf (Daishi) S
Turkina C
Highlander IIC
Timberwolf (Mad Cat) S
Guillotine IIC
Rifleman IIC
Nova (Black Hawk) S
Elemental BA Point Small Laser
Elemental BA Point Small Laser
Elemental BA Point Small Laser

Clanners had pretty solid strategy.  Take all Jump capable/Pulse boats...use the Jumping to make it tougher for the ComGuard units to hit, while keeping good numbers with the pulse lasers.  Clanners also rolled pretty well for skills, both the Daishi and Turk were 0/1's.

The ComGuards could set up Hidden in the city, and were also given 8 "Improved" tank positions to use if they wished.

Level 1 Zell was in effect, so the Clanners couldn't gang up on a ComGuard mech that stuck it's head out of a building.

Here is a shot of the City...Clanners entered from the bottom of the shot...attempting to clear the city of Comguards.
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2809.jpg

Clanners Advance, on Turn #2 one of the Demolishers took an Ambush shot on the Clan Guillotine IIC...one of the AC20 rounds hit the head.  Scratch one clan mech.  Demolisher didn't make it through the fire phase, as return fire from the other clanners was brutal.
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2812.jpg
The ComGuard Nightstar stuck his head out, and from long range popped the Highlander IIC with a gauss round and a ERPPC shot, a poor roll and the Highlander fell over.  This was the only bad round for the Clanners, although at the time it looked like they might be in trouble.

Attempting to sweep the area of other tanks the Elementals jumped ahead of the other clanners.  They just missed spotting three tanks.  The next turn the tanks opened up on the Rifleman IIC, taking off one of the legs and arms.  The Rifleman pilot rolled REALLY well and stood up the next turn.

The Brave little comguard Guillotine eneded up facing off against the Clan Turk.  Most of the game, the Turk had a better target
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2818.jpg

The Nova and one of Elementals ran down to deal with the Nightstar.  The Nightstar put of a good fight, but fell in the end.
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2814.jpg
Having flushed out the War Dog, the Clanners advance attempting to eliminate the ECM unit that is jamming their three Active Probes.  As teh Daishi moves up the Orange King Crab takes and ambush shot, misses with one ac20 and puts the other in the left torso.  The White King Crab comes out at the start of the shooting phase (Turkana didn't get close enough for the "point blank shot") and misses one AC20 shot and puts the other into the right arm.
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2820.jpg

Lesson learned from this mission...taking the ambush shot may not always be the best choice...especially when there are mechs still left to move...mechs that could get to your rear armor.  This is just what the Mad Cat did to the Orange King Crab...Lrg pulse, Med Pulse and 3 SRM's hit the rear CT armor, giving 4 chances for crits...rolled three crits...all three hit the engine.  Scratch one King Crab.
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2821.jpg

The next turn was not much better for the ComGuards.  As the Daishi closes in and finishes off the War Dog...the ThunderHawk emerges and hits and arm and a leg on the Daishi with two gauss rounds.  The Turkina floating crits the right torso of the White king crab, and touches off the AC20 ammo, case keeps the King crab alive...but the prior head hit and shock from the ammo going off are too much for the Mechwarrior...goodnight gracie.
http://img.photobucket.com/albums/v499/rmarden/Tukayyid/Nova%20Cats%201/100_2828.jpg

With an untouched Thunderhawk, a pretty beat up Guillotine and a Nightstar with a serious case of "The Elementals" being all that was left for the Comguards we called the game there.
Game came down to a couple of things...Great build by the Clan player, taking only Jumping mechs with Pulse lasers helped them quite a bit in the city setting.  Poor pilot rolls for the Comguards, The Nightstar rolled up a 2/3 mechwarrior, one King Crab rolled a 3/4, the rest of the mechs had 4 gunners on the Veteran chart.  Great pilot rolls for the clanners, the Daishi and Turkina had 0/1 pilots off the elite chart. 

Clanners again only lost one mech, to a headshot from and ambush position.  Comguards were soundly trounced again.  Will they have a better showing next month against the Ghost Bears?